Tokenomics

Token Circulation

  • External Value Inflow → Internal Production Cycle

    • USDT → Diamonds → resources → progression

  • Engagement Incentives → Token Loop

    • activities → NeonX points → Black Diamonds → recruitment/resources

  • On-Chain Circulation → Decentralized Value Export

    • NeonX → $CCC → USDT/DEX trading, fully decentralized and transparent

      • $CCC (Governance Token): Used for governance, NFT draws, staking, DAO voting

Distribution Model

1. Token Allocation ($CCC)

  • No team allocation, no early dumping risks

Category
%

Marketing & Operations (Airdrops, Test Rewards)

7%

Liquidity Provision

5%

Investors

10%

Team Allocation

0%

Ecosystem (On-chain Mining, Game Rewards)

68%

Treasury

10%

2. Release Mechanism Design: On-Demand Release vs. Linear Release

CyberCrash adopts a dynamic release mechanism controlled by player participation and in-game consumption:

Breaking away from traditional GameFi's "early release + over-issuance": In traditional GameFi projects, tokens are often released in large quantities during the initial stages, leading to supply-demand imbalances, inflation outpacing player adoption, and undermining new user confidence and early investment security.

  • Around 68% of tokens are exclusively allocated for gameplay rewards, with emission volumes adapting to ecosystem scale.

  • Real-time tracking of player activity, total spending, and economic circulation speed dynamically adjusts release curves and frequency.

  • More players and higher consumption increase emissions; fewer players and lower activity slow or pause emissions, naturally forming a demand-anchored distribution model.

⚖️ Release control is system-regulated, eliminating manual intervention—protecting both investors and players.

3. Deflationary Model: Real Consumption = Real Value

This mechanism ensures continuous reduction of circulating supply. As player base and token usage grow, the ecosystem naturally trends toward deflation, sustaining long-term token scarcity and stabilizing in-game asset value.

  • 60% funds ongoing team development and future version updates.

  • 40% is permanently burned (sent to a blackhole address).

When users spend tokens in-game (e.g., recruiting fighters, purchasing items, or on-chain token burns for NFT draws), the spent tokens are allocated as follows:

4. Fully On-Chain Asset Flows: 100% Decentralized & Transparent

  • All system contracts, reward distributions, burn records, and team revenue wallets are deployed via on-chain smart contracts. Anyone can track them in real-time through blockchain explorers.

This is an economic model that: ✔ Can be monitored by the communityCan be verified by the marketCan stand the test of time

5. Community-Centric Value Distribution Structure

Around 68% of token resources are exclusively allocated to community growth and ecosystem development, including:

  • In-Game Rewards: Player incentives, leaderboard rankings, PvP season dividends

  • Cross-Game/Feature Incentives: Token rewards and emissions for parallel games or gameplay expansions

  • Ecosystem Partnership Incentives: Future collaborations to drive adoption

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